As the Ultimate upgrade to Rise there's no real surprises here, but there's something to be said for such consistent franchise quality - Monster Hunter is the most rock-solid brand name in gaming at this point, and an expansion pack to one of the best entries in the series is more than welcome; I'd be more than happy if Capcom just kept using Rise as a bedrock for an MMO-lite every year or two until the Switch finally combusts under the heat their developers have been bringing to the platform. With its sheer depth of customisable content and player expression, this is basically FFXIV for people who don't pee into bottles under their computer desk.

Criticisms can be made of Sunbreak, but they're all short-term annoyances in an expansion that could comfortably push a hundred hours. Like the original, there's an overabundance of pop-ups explaining Lucent Cromp Wenbembo Gems and DX Bugwire Casking+ that you'll never remember (until you finally need them weeks later), but it's a just an awkward signifier of how much gameplay-focused content has been crammed in to an ever-evolving ecosystem that always feels perfect until the next great idea comes along and takes thing to snow-capped heights you never imagined yourself climbing. As a Scot it also kinda pains me to trade out Fake Japan for Fake England as a hunting hub, but Capcom have done a great job of steamlining the beautiful "living menu" system Monhun thrives on even further, making the TTK even shorter than it was already; the new environment and its characters are full of more life than ever, and the follower quests are a fantastic "about damn time" inclusion to the experience that helps form an NPC-bond that goes deeper than the usual "you have a cute idle animation" acknolwedgements.

As a Freedom Unite fan, the updated Jungle brought a pixellated 480x272 tear to my eye (bring back plessy too pls...), but the Citadel is the true star of this show. A masterclass in map design that maximises every advantage of the Rise toolset, it's gotta be one of my favourite Monhun maps of all time - an Akumajo Dracula-type beat that feels like the Magala's true resting place. While I love all the imports from MH4U, there's fewer new monsters than I'd have liked - but the Monster Mash trio are so incredibly well-crafted that it's hard to be annoyed that the roster has been padded out with Really Annoyed Nargacuga and Pissed-Off Pukei-Pukei - when the combat's this good, who doesn't love a bit of repetition anyways?

Like with the original game, it's hard to give a definitive opinion on something that outright acknowledges that it isn't finished - but I have loved every moment on the Rise train so far. I just like having fun with my friends, okay? 😊

Reviewed on Jul 24, 2022


1 Comment


1 year ago

every time i fight jyuratodus i am dying for them to replace its crusty ass with plesioth