Don't look up anything, just play the game – you can beat it in less than an hour and it's free.

0_abyssalSomewhere draws inspiration from familiar design. It was impossible not to think of Dark Souls when my character descended into an inky black abyss; it was impossible not to think of Silent Hill while I moved through the rusty, grimy, concrete catacombs; it was impossible not to think of Resident Evil when the camera angle fixed itself behind my character, a cold, impersonal position above me.

It's a harrowing experience. Ambient hums and distant machinery kept me on edge throughout. The bit-crushed explosion as I plummeted hundreds of feet into a dead city submerged in darkness arrested me. The wind is remarkably unnatural – obviously recorded, compressed – although as I'm wearing headphones, paradoxically, it sounds like I'm actually there.

An electric pylon juts from the center of a billowing dune. I look away and it's gone.

A uniquely grim, breathtaking sensory experience.

Reviewed on Sep 05, 2023


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