unfortunately, for me, this ... felt pretty shallow. another reviewer (eccol here on backloggd) put it perfectly: this game is clinical. it's very removed from the issue at hand, and its portrayal of abuse reads like a text book. i didn't find the experience of playing this satisfying or cathartic or even really that enjoyable. the experience is too linear and sort of obtuse, and the writing degrades pretty rapidly from the start to when it's being "revealed" to you that ben is abusive. i wish i had a better review for this, but i don't.

i quite liked this. i'd love more games in this vein; really enjoyed the gameplay and dark humour. strangely bittersweet. i really liked the "hidden choice" at the end.

don't mind me, just playing a halloween game in june. i did enjoy this a lot, although i did get stuck once. this game has a bit of a case of moon logic (also known as adventure game logic), so just use everything on everything if you ever get stuck and try and remember things you've been told by the characters. half a star off for unintuitive controls

This review was originally going to go on Steam (hence some wording that I'm too lazy to change), but due to the fact I don't own it and played it through library share, I was unable to post it there. So it goes here. Forgive the text wall.

Ah, man. I wish I could recommend this because there are aspects of this game I do like, but overall I found it obtuse and unpleasant to play. I breezed through the first half of the game and then there's a difficulty spike in the second half so extreme I found myself spending upwards of 30 minutes on each battle and quite frequently having to restart just because RNG fucked me. I believe my issues were build-related, but that's still not good game design, in my opinion, especially since the game's skill system is ... not easy to understand. To be completely transparent, I have not played the original Shadowrun TTRPG; maybe it would be easier to grasp if I had?

One thing I found infuriating is that unlike other isometric RPGs with turn-based systems that I've played, in this game, if your player character goes down, you immediately fail the mission. Considering that whoever gets targeted and how much damage they receive seems to be completely random, this aspect of the game is utterly agonising to deal with. I found myself having to micromanage my PC and making sure he had enough health kits to not take lethal amounts of damage just so I could maybe get through another physically painful fight ten times more difficult than anything from the first act and he still went down quite frequently.

Again, for the record, I have seen people online have wildly different experiences with this wherein they continued to have zero difficulty upon the difficulty spike, but like ... If you get several hours into a game and then the difficulty suddenly and without warning shoots up and you're spending significant amounts of time pulling your hair out over it, that sucks, in my opinion. It's been long enough that I can't remember if this game has a respec, so if it does, my bad. I believe I was also playing on normal/medium difficulty and cannot recall if it was possible to lower it.

Either way, I don't think "your build isn't very good" should completely fuck over an entire playthrough of a game, especially since there's ALWAYS the potential that someone is brand new to the genre. I am not and I struggled.

The story is fine and I really wanted to finish this game because I did find myself engaged, but every time I think about going back to this, I feel my soul withering. If you do decide to get this game, make sure your PC has a metric shit ton of health, because fights will be an absolute slog otherwise.

kind of hard to control sometimes but overall a cute, fun game. played the 2-player update with my boyfriend.

oh my god i love this game. it's so like, shockingly sweet and genuine. please bugsnax

unintuitive, bad puzzles that are impossible without the game telling you the solution, playing it made me sick and gave me a headache, and while trying to not be racist it's still racist. also, was 35gb(?!) and did not run especially well.

cute and pleasant. it did drag a bit towards the end, but maybe i was just tired since i played it late at night. genuinely entertaining humour

deeply unpleasant experience. would have DNF'd but was stubborn

a very competent little horror game. great atmosphere and visuals, impeccable sound design. knew what to tell you and what not to. one star off for some motion sickness (uncommon for me), some sections that were unintuitive, and being a bit obtuse. it was hard for me to know what to do at times, but walkthroughs got me through.

overall i would definitely recommend it for a fun evening. i really did like it. 8/10 seems fair to me.

DNF, sorry. i wanted to like this but i just do not think that a bullet hell typing game is for me. besides that, the writing makes me completely unwilling to return to this - it's frankly atrocious, the "haha funny jokes" making me feel like i was being driven to an early grave. some of them seem outright malicious.

really delightful 3d indie platformer, and not too long either (about 7 hours). love the art style and humour. a couple of frustrating minigames, but not a huge deal. great boss design, both visually and gameplay wise.

EARLY ACCESS REVIEW

i like the gameplay a lot and how tactile things feel, but the writing is just not for me personally. it's extremely cutesy, to the point where i'm struggling to figure out who this game is targeted towards? if it's children, it's patronising; if it's adults, it's tiring. there are a lot of made up words (humans are 'oobin'), deliberately misspelled words (reconstitooter), or things are bizarrely renamed (drippy can instead of watering can, dirt scraper instead of hoe). this is fine, but not for me.

also, currently, there's not much to do, due to it being in early access. i'd stave off on this one for a little while. my 3 stars will hold even for future updates, though, unfortunately.

2006

i enjoyed playing this game a lot. it runs beautifully on my modern rig, and the gameplay holds up pretty damn well for a shooter from 2006, especially since the game was in development for 11 years. it looks good too; you can tell it's old, and there are some places it hasn't aged well, but overall it looks great.

i do commend them for hiring actual native american voice actors, and michael greyeyes is great as the lead. the writing of tommy's dialogue is also very funny and entertaining.

i will say that i am not native american (i'm asian-canadian), so i can't really speak on that aspect of the game? HOWEVER, in doing research i found that prey 2006 seems to have employed cultural consultants and sensitivity readers, and that everything has basis in real cherokee oral traditions. i also haven't really found major complaints about its portrayal of cherokee people, just points about minor inaccuracies. to me, it feels as though the game was really trying to do what it was doing respectfully, although again i am not native so i'm not the authority on that.

all in all, i think it's a really enjoyable game. i was pretty surprised at how much i liked it.

This review contains spoilers

Fuck this game, fuck this writer. This game is a repulsive piece of shit with absolutely nothing redeeming to say.

The entire premise of this game is that you are Nicole, daughter of Leonard. Ten years ago, Leonard, then-39, had an affair with Rachel, then-16. "Huh," I hear you say. "That's pretty gross." It sure is! And it is acknowledged a total of once that that's kind of icky and then never again! In fact, Leonard is just a sad old man, mourning the loss of his sixteen-year-old girlfriend. The twist is that Nicole's mom killed Rachel, by the way, and Nicole sucks for, I dunno, being sixteen and jealous of another girl. Your takeaway is supposed to be "wahhh I'm so fucking sad for the pedophile and FUCK his BITCH WIFE".

Fuck you, Daniele Azara. Fuck you, One-O-One Games. Fuck every single person involved in creating this. I've never been angrier after finishing a game. And no, I'm not tagging this for spoilers, because I don't want anyone to play this. Thank god I didn't give this company money for this fucking atrocity.