This review contains spoilers

Overall, a pretty solid DLC with some pretty great side quests.

I really liked the foundation area and how there was red sand and crystals everywhere, it just looked really cool. We also get a lot of new lore for the Control universe, which I will always love. I also like how you're rummaging through the remains of Director Northmoor's team instead of Trench's like in the base game.

I did like how this also gave more context to Marshall's disappearance, and I like the idea of fixing the black obelisk thingy, it all had this mysterious aura to it and I was really interested.

My favorite aspect of this lore-wise was what they did with Former. I had just seen it as a villain up until this point, but I really love what they did with its story, and I'm really excited to see what they're going to do with it in Control 2, because I have a feeling his story is just getting started. I always had a feeling the Board wasn't as noble as they were made out to be and I love how this DLC is planting the seeds for that.

However, not every area was super fun to explore, I was getting burnt out due to the repetitive nature of some of the main missions. Also, the enemies in this are way too spongy, which was an issue I had in the main game.

Reviewed on Jun 25, 2024


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