This review contains spoilers

Inscryption is pretty good.

The atmosphere is outstanding, it's genuinely creepy and well-written. I ended up liking two characters in particular and was sad to see them go. The problems however kinda outweighed what made the game worth playing. The core gameplay loop, a simple deck-building card game, does wear out its welcome about three-quarters into the game. The surprises in this loop stop coming about halfway through and the loop doesn't really regain its steam after that. The initial tension that made the card game so addictive, the threat of starting over and murder, kept me hooked for what turned out to be the entire game.

The story is satisfyingly subversive and that alone gets Inscryption a very long way but, like the gameplay loop, the plot runs out of steam towards the end and doesn't quite stick the landing. There were moments of genuine heart but that kind of became cluttered around a more messy, spare ideas gauntlet. It was just so excited around its own premise that it got a bit confused and pretty disorganized in its execution.

The final ending just didn't resonate very much and turned out to be a bit generic and predictable.

Overall, Inscryption was worth the time for the many fun ideas within, the decent card game underneath, and some genuine creativity and clear passion. Daniel Mullins gets so much better after everything he does, that is extremely exciting for his future.

This and Adios are demonstrating a disturbing trend where the main character getting abruptly shot in the head is considered good enough for a satisfying ending. It isn't, ask Tony Soprano.

Reviewed on Jun 17, 2023


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