the puzzles are pretty competent: not too difficult, yet explore some interesting consequences of the combined mechanics introduced. nothing overstays its welcome. if anything, i wish there were a little more puzzles with some of the mechanics.

easily the best part of the game, at least for me, was the music. there's no melody i could hum from this game, even now just after completing it, but i am a complete sucker for its dynamic music. as you get closer to the solution with each puzzle, the music swells a little bit more with new instruments or backing parts culminating in a nice swell beat drop of sorts that makes solving each puzzle shoot up my brain with "yippee i did it" juice.

the art is very cool and i like how contiguous a lot of its architecture is. there's screen transitions, but its clear there was a very cohesive world designed with intention.the way the gameplay melts perfectly into the cutscenes and back shows how visually dynamic some of these spaces are. the player movement is on a tile based system, but it feels smooth, and you can't easily tell just by looking at it. despite that, it's perfectly readable and without any confusion about where you can walk.

there's some secrets here and there in the form of these little paintings. some just serve as cute little unique looking visuals with some music, but some are interactive with nice minigame aesthetics that were honestly some of my favorite parts of the game.

ultimately, i enjoyed my time in this furniture world. the wordless story was fine and servicable for what it is. nothing too crazy, but does not need to be. there's some "aha" moments to be had, and its an enjoyable experience overall. not the most mindblowing game i've ever played, but i am glad i did.

Reviewed on Feb 16, 2024


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