Log Status

Completed

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Rating

Time Played

0h 26m

Days in Journal

1 day

Last played

April 25, 2024

Platforms Played

DISPLAY


This review contains spoilers

What if Garfield Kart had... HYPER-REALISTIC blood...

medium-high effort game jam game. It's sonic.exe #9043.

Here's some thoughts I had playing the game, without having watched tubers screaming at this game:
- Kitty Kart 64? Come on, that's generic. You could've come up with a name for the mascot. Batty sounds like a good name. (Because bat rhymes with cat, you have a birthday cone and the word "birthday" sounds like "batty"... and also because batty means crazy... actually maybe I could think of a better one than "Batty", but I'm too lazy.)
- "DreamRacer" (The window title) sounds more fitting than "Kitty Kart 64" for this game.
- Why is chromatic aberration being used? Did you know there's an N64 shader for Godot than has a shader blur intended for viewports, to make it look like actual Nintendo 64 games? (Looks accurate if you set it to 0.5, in my case)
- Those are terrible controls.
- Why are there alphabet blocks in most of those scary lost game things? Did Petscop start the now oversaturated usage of alphabet blocks in "This was supposed to be a family friendly game, but something dark happened" projects?
- The first map reminded me a bit of Road Trip Adventure. I don't think that was intentional, however.
- Minimaps on the HUD were a nice touch (Y-Y-Y-Yes).
- Should've added a sound warning to the itch.io page, or on the warning at the start of the game? (Mmm, ear!)
- Why is that the sound you make when you hop?
- Tooth breaking cutscene was high effort. How?