The core element of Lem’s 1964 novel they’ve captured is the planet of Regis III, with its pastel pink dunes and liquid rock formations, an intoxicating, vivid landscape. The plot is tangential to the novel, and part of the mystery is how it fits in with Lem’s tale of advanced military tech facing up against an inexplicable alien force.

But unfortunately (about 7 years out from Firewatch and 6 from SOMA), they really aren’t doing enough here to distinguish this from numerous hollow walking sims, despite the painterly landscapes and luxurious retro-futuristic tech. There’s little negative space to soak in the planet's surface, only constant muttering to yourself or your weirdly annoyed boss off-planet. Overlapping dialogue and abrupt popups disrupt gameplay constantly, and no amount of contextual animations can feel like meaningful interactions.

Puzzles are almost an afterthought and at most you will contend with occasional navigation challenges through samey looking caves. Outer Wilds and Subnautica have demonstrated how alien archeology and space exploration can be distilled into tense & dynamic gameplay, and in comparison this feels a little archaic. I look forward to more attempts at Lem’s work (possibly a psychological horror take on Solaris!?) and recommend experiencing this for the artwork alone (& a climax featuring the largest rocket of all time 0::).

Reviewed on Nov 25, 2023


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