Having played it a bit, I don't feel like actually finishing it 100% due to the excessive amount of grinding and repetition.

Apparently, the game started out as a little fun project by the developers, and it exploded in popularity! That is good, because this game was made with actual love and interest, rather than money in mind.

With that said, the song and sprite work is quite good, it reminds me a lot of Castlevania and that's not a bad thing, there are quite a lot of characters and a ton of achievements to unlock for 100%.

Now, this is the sort of game that you can only have fun with at the beginning, in my opinion. I had the most fun not knowing what combos to make, and especially not knowing the combinations between items! When I found my first one, I felt like a god (and the rest of my build sucked lol). Now, I know what to build and it's not really fun because once you get them, it's almost impossible to lose.

There are some "non-idle" builds and that's good. But they are just so few that I cannot actually enjoy them, and there are still other slots to fill with powerful weapons and whatnot.

In the end, I really wanted to give this game more stars - but as it is? It just feels like an idle game. Sure, it is cheap as hell and you can have fun, but once you're past that, there's nothing much behind it.

My suggestion, now that the developer got quite the fame and money from it, is to actually develop a "playable" mode. What does that mean? One where you actually have mechanics, where you can aim your attacks, where enemies offer variety and become a challenge. There is ground for it, and it would make an amazing game.

(Also, to add, since Vampire Survivors got a lot of attention, I can already see a lot of other similar games on Steam, including but not limited to R18 ones. lol)

I had fun, I hope everyone is having fun too, if I could I'd give this a neutral rating, but... I think it deserves a positive review. Will change this if somehow in the future it gets a big update!

Good luck, survivors.

Reviewed on Jun 25, 2022


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