oh man that's one of these low and hate videogames

first of all, before we start with everything, some of my background:
1 - never played a Kojima game before
2 - my expectations were pretty low, I was thinking it's gonna be 90% of cutscenes and 10% of sloppy gameplay
3 - Im quite dumb so I don't catch a lot of metaphors/symbolism and whatever
4 - I cannot stand non-gameplay games and long cutscenes


Loves:
1. Travesal gameplay - god damn, it reminds me of ps2 era of games where there was a lot of experimentation in terms of gameplay. It just feels so new and unique. Where there is no enemy, but yet ya gotta overcome different terrains with different tools that you have. But you also gotta find the right balance between how many tools you wanna bring, cuz the more stuff that you carry, the harder and slower it will be to move around. Every path that you take becomes somewhat a continuous little challenge: how do I climb this rock? maybe I can risk it and try to jump over the river? I don't have a lot of ladders left so I'm gonna brute-force this area, etc...

The walking just feels like a game inside of a game, it's a perfect balance between relaxing moments where you can observe the world around you but also it has challenges. I'm deadass in love with this

2. Multiplayer - This is just genius. I know that this async. the multiplier has been around for ages but here it's the best implementation of it imo. You can see and interact with other's people structures that help you to get to your point(bridges, charger points, roads, etc..). But it has some whatever logic behind it, so you see only a certain amount of structures and your map won't be all in dick shapes of whatever structures. It blends nice with the environment and it's always fun to find some ladder in some god-knows-where area

3. Likes - and why would you build structures? Well first of all for yourself, but also cuz other players can use them. And if they do, you get a like. Additionally, they(and you as well) can give more likes to a structure.

At first, I didn't fuckign care about them, but then... Once I started receiving more likes from a random ladder that I placed, oh boi. I built so many zip lines in the mountain area. It's not a currency, it's just likes, and it fucking works.

4. Graphics & environments - the game is just beautiful. Landscapes - damn, artstyle - damn, music moments - damn, performance - damn. One of the pretties game in the realistic art style that I've ever played

5. Actors are amazing

6. Boss fights LOOK very cool

The hates:
1. Sam - Fucking Sam. Probably one of the most unlikable main characters that I played. He is just so shallow, inconsistent, and boring. He doesn't give a shit about anything, yet he is doing all the work and just going along no matter what anybody asks him to do.

He doesn't say shit, but sometimes he says some random ass shit that leaves you with "wtf was that". And then everybody is "Oh Sam, you have connected us all look at everybody who ya meet along the way". Bitch, Sam either says that he doesn't give a shit or just grumps, and yet everybody is acting like he is a fucking Twilight Sparkle.

Says fuck you, then does everything he can to do the thing that he was asked to, then says fuck you again, then goes "no we gotta save her/him" and then says fuck uall again, bruh I dunno, maybe it's just me but holy shit I didn't get his character at all. Tf were his motives, I can't really predict anything that he will do

2. Other characters - much better than Sam, but they also suffer because of him. They are pretty okay by their own, but my god, when they are speaking to Sam it's just monologue after monologue of some expositions about their past. Just a social fucking butterfly right away

Some of them are trash tho(mama, lochne, die hardman), some of them are alright, but I didn't particularly like any of them.

Also, they all have weird nicknames(you have probably heard about Fragile) and everyone, EVERYONE explains their name (mama, diehardman, deadman, heartman, etc...). It's cringy but a good way somehow

3. Shooting - my god it's fucking terrible. I got sad so they added combat to this game. It just sucks as a shooting game and it sucks especially cuz to make the game harder, they just add enemies, more health to them and etc... instead of continuing to add terrain with more mechanics.

And the worst part is that it's forced. You cannot skip it. Sometimes, in the open world, you can just avoid enemies by taking a longer route. OK. But there are boss fights and special missions where you are forced to do it. And they suck so much, holy fuck. I gave up on the last mission and lowered the difficulty, cuz holy fuck it sucks a million dicks. Fuck this shit

4. Too many cutscenes in the end. I'm sorry, but the ending chapters are just 5 hours of cutscenes or what not

5. Too much fucking exposition. You take a step - SAM! EXPOSITION
You can craft a new object - SAM! EXPOSITION
You deliver a package - SAM! EXPOSITION
This game has so much radio/hologram exposition, sometimes it's insane. Everything is explained yet the world doesn't really feel real(I didn't read any of the emails or interviewrs, but fuck them, it shouldn't be explained there). Why is the people delivering the packages? Why with such a technology everywhere they even need to deliver packages? Why everyone is so separated? How do they live?
Dunno, but here is some exposition about the connection to "Beaches"

Overall, I'm really glad that I played this game. I didn't expect to play it, but it's good that I finally played a Kojima game. While the gameplay(expect shooting) is amazing and unique, the characters are pretty OK and cringy... But I actually liked the cringy part of them
The story by itself is pretty interesting, pacing is a lil off, but it's okay
Cool game, unique af, waiting for the second one

Reviewed on Jun 11, 2023


1 Comment


10 months ago

Big agree. Just finished today, traversal was surprisingly enjoyable, but shootouts were awful, and BTs didn't really test your skills that you have learned from playing but instead just slowed you down and mildly inconvenienced you. Also, yes, Sam is an incredibly shallow character who literally shows no emotion for 99% of the game which is such a shame in comparison to all the other, far more emotive and interesting characters