It bears the mark of a studio learning its trade. After several attempts they finally landed on something worthwhile with Stella Glow, unfortunately they were not able to go further. As for this one, I can't find too many positive things to say except that it works. Story could've been less cliche, gameplay could benefit from more depth and balance, and some QoL features such being able to rotate map would improve the experience a lot. Competition was not as cut-throat as it is today, so after a game like this, the studio was still given a second chance. I suspect the artwork did some heavy lifting.

Reviewed on Jan 09, 2024


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