When you think the Fox is the trickster, but the real mastermind is the Bag.
Cute and short. Also free of charge. Would gladly pay full price for an extended version with more characters.

It was fun. I still have recurring dreams of pushing stuff from the shelves in a frenzy.
+ cats of all shapes and sizes
- a bit grindy when it comes to achievement hunting

Stylized art and sound design make this forest quite pleasant to explore for a minute or two. But then you realize that all the assets are copy-paste, the border of the map is glitchy and there's literally no reason to stay in this game. Sure, there's a list of "goals" (objects you need to find), but with no background information as to why are you running through the forest looking for giant mushrooms and bone fields this list looks like just an excuse for prolonging the mindless wandering. I managed to stumble upon 4 of them (out of 6) and won't even bother with the rest since there's no in-game map to guide me through the repetitive landscape.

It's a short FMV viking game.
I'm not a fan of graphic violence, so I had to skip some scenes, there's only so much blood and gore my eyes can withstand. The story is a plain bloodshed survival quest that never gained my interest. And it became a real chore when I somehow managed to make ALL the wrong decisions…

Honestly, when there's only one correct answer that lets you continue the journey, the "choice" mechanic feels excessive. 30-40 minutes of playtime could be easily condensed into a short movie, since the production value is good and the narrative is straightforward.

To be honest, I enjoyed this game more when it was just a demo. The anticipation for the full release was great after a couple of levels that were presented in the demo, but when I got to play the entirety of them I found myself a bit bored. Sometimes less IS better.

The puzzles are easy, the objectives are clear and the story is almost non-existent. It’s satisfying when the gears click into place and the scene gets into motion, but that's it.

I've explored a few of "100 hidden…" titles so I didn't expect much from this casual HOG game with cats, but I was pleasantly surprised. Instead of the white canvas there are 10+ colourful levels with various art styles and accompanying soundtrack. There was never a sense of repetition and I found myself constantly mesmerized by the backgrounds. Couple of them have no right to be so gorgeous ( ̄З ̄)

It's a freebie, but now I'm lured into buying other 11 titles in the "I commissioned some cats" series. Not complaining though, since it's peak casual gameplay.

2015

I found the best way to play Hook is sparingly in sessions lasting from 10 to 20 minutes, consisting of 1-3 puzzles. It had great therapeutic effect on me tbh. Tinkering with devices in no rush, calm and unassuming music. I felt at peace and my mind switched off its usual "frantic" mode every time I booted the game.

Steam deck run: OK.

"I am the shy, expensive and beautiful cat on the left, named Bananananananana.
You're the fat, beady-eyed cat on the right, Pizza."
- best introduction ever

Hi Pizza is a short point & click puzzle game with 2 white cats as protagonists. It's full of sarcasm (partially lost in translation) and cute visuals. Interconnected rooms and obscure, surreal vibe reminded me a bit of the Rusty Lake series. Wish there was more, it took me an hour to get through all the puzzles, and that's just me being slow (//▽//)

Fayburrow looked charming and quirky, but turned out to be buggy and unplayable.

I had to restart my progress multiple times, and still couldn't get far from the start.
Once the game completely blacked out, and 4 times I managed to get soft-locked. My guess - I failed to pick up the stuff in correct order in two different instances. The NPC / object that I was supposed to interact with was not triggering correctly - as in the next interaction / dialogue branch was absent. I'm convinced it's a bug, since there was no indication any steps should be conducted in some fixed order.

This little adventure sure looked like a gem, but these game-breaking bugs completely ruined the experience for me. It's been 2 years since this student project was published on steam, and let's be honest - there's zero hope it'll ever be fixed.