There is something at work in my soul, which I do not understand.

Thy Creature is a Mary Shelley's Frankenstein inspired video game, in which you play as the infamous nameless monster on a journey to discover the truth of his origin. Unexpectedly coming into contact with others- meeting them and delving into their memories, slowly unraveling the burden and joys of a human nature he is not quite sure he has. Instead of a direct translation of story to game like MAZM's other title, Thy Creature seems divorced from the source; curating its own world with its own charm. A space that focuses more on the emotional history of every living thing in the game rather than looking up at violence for a climax- which is unexpected considering this is a bullet hell. I was not expecting for it to be so melancholic or as touching as it was, somewhat choppy translation aside. There is so much unfiltered creativity here, the mind you have to have to even think to turn Frankenstein's monster into a sexy man with long white anime hair is a great one indeed. I cant really speak its praises enough, every character in the game was visually unique and easily differentiated; unafraid to interact with things like body weight and age. MAZM's visual presentation is always very strong, and it shined here in every way. Playing it I really did feel like I stepped into someones fantasy- it's kind of hard to explain but I cant help but to be very fond of it. I loved everything it did and tried to do in every aspect of the game. A very heartfelt and loving outlook on this world and everything in it.

If I had two critiques...I wish it would of said more with its memory flashbacks, as at a certain point sometimes it becomes a bit repetitive (Chris likes drinking, Leon loves the sea) and I wish I could of seen more of their world building in any way I can. And secondly, though this is probably a budget related issue, the stages in which you have to use the scissors are very tedious and teetered on feeling unbeatable. Cutting things really should be snappier and involve less A button spam. Other than that, this puzzle/bullet hell hybrid is something I've never seen before and should be, if anything else, praised for its originality in every way. Its fun and rewarding, not too short and not too long. Nearly perfect, so I really do hope MAZM goes on to get more funding and work on a bigger scale. I have my fingers crossed for Dracula next.


Reviewed on Nov 30, 2023


Comments