I suppose the play was to pick the game up a year later and hope the performance issues have been fixed, from what I've gathered that's not really the case but for most part it ran perfectly fine for me on PC, the only crashes I've encountered were shortly after beating the game or leaving the game running for a couple hours while not playing it. Turned off ray tracing and maintained a consistent 40-60 fps depending on the area. As for the game itself, absolutely a step up from its predecessor which I already adored and maintain is one of a handful of good examples of 3D metroidvanias done well (the other is Arkham Asylum). Much as I loved Fallen Order the story didn't really impact me much emotionally but Survivor definitely did especially in the final act. Combat feels much better and more fluid (though at times force lift and slam can be a little unresponsive because of their button combo) and I enjoyed testing the different stances as I progressed through the game. I wanted to like dual wield a lot more than I did because it's right up my alley but unfortunately its playstyle didn't resonate with me so much of the game I stuck with trusty single blade and most of the back half of the game I used crossguard (killing an enemy by drop kicking them in the face never gets old). Didn't use double-bladed at all but it does seem significantly more interesting than in the previous game. Really appreciated the number of customization options over Fallen Order as that game was really lacking in that regard beyond your lightsaber, the poncho looked ridiculous let's not kid ourselves. Definitely looking forward to what I assume will be the final game to round out a trilogy, but I certainly hope Respawn invests a bit more in quality control next time because the state Survivor was released in is absolutely unacceptable.

Reviewed on Apr 18, 2024


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