As everyone knows, amazing aesthetics. The presentation and ideas in JSF are novel and top notch and perfectly exemplifies the 00's dreamcast counterculture that everyone is so nostalgic for. Unfortunately, I cannot say the same for the gameplay. I can handle jank, but the level design (while beautiful to look at) really highlights all the worst parts of the controls. Tight spaces and tiny ledges make huge frustrating falls happen often (screw you grind square), and making the trek back up afterwards is slow and tedious. Unlocking new characters requires you to complete a "showdown", the worst of these being a chase across the level to graffiti a spot first. I think these are designed to teach the player to move from zone to zone in the level but the result is a 7 minute snorefest following a character slog its way through long tunnels and staircases. Also, the lategame enemies that shoot you on jetpacks are just miserable. Oh well, the music kept me entertained in the meantime.

Reviewed on Aug 27, 2023


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