enjoyable creative rpg with some poor pacing but kept me fairly engaged for a lot more time than I expected. Initially played this thinking I'd drop it 5 to 10 hours in anyway, but I sat through the entire thing. Either way, I get that RPGs must feel long, but this drags its feet at barely 25 hours. Previous systems and rules are reconstructed throughout to keep the gameplay fresh, which works enough to successfully contain a constant loop cycle. It's also sweet that the game asks if you're done playing after a few minutes despite it being a little bit insistent sorry mom but not turning it off yet.. for the 4th time in a row.

2021

Enoh (or The Grudge) is a game that's not at all related to the grudge that you might be familiar with. Saw this on the nintendo store and decided I might as well try it out, and tried it out I did. When it comes to horror walking simulators, I'm not exactly the one to enjoy the experience despite finding its atmosphere and what it sets out to do rather effective. Games like Outlast I find to be most effective due to its approach to realism and solid mechanism, while Enoh does a fair job at atmosphere, it definitely falls short in technicality. Though really, all it has to do is helplessly throw you into the middle of the night and give you a flashlight to simulate some resemblance of fear. The school itself is quite big and exploring it while walking helps making that fear creep in even though nothing has happened, though a lot of that eeriness begins to dwindle once the ghosts are revealed. I found myself quite spooked at first though, mainly because, the player is referred to as 'necromancer' (and just look at my username). For a game that has been played by literally no one, that's one heck of a spook!

Would not recommend though.