Well, we did it. First media to make me tear up with those bitter salty tears in 2024. Only took 18 days.

What an important game. I'm not sure the last time I've been so personally struck by the heartbreak in a story.

The Wreck recounts the trauma of a car wreck, but that's just the tip of the iceberg. This is a story about wounds. This is a story about hurt. This is a story about forgiveness. This is a story about hope.

I'm reminded of That Dragon, Cancer and the memoir nature of tragedy. While this story is a bit more storytelling that autobiographical, it's nonetheless powerfully poignant.

I was somewhat amazed at how fleshed out the cast was in only 3 hours of total gameplay. And, even with a bizarre choice of 3D modeling, I found the designs compelling enough to take me through the journey like a kids storybook.

I fell in love with Junon as I heard her thoughts, her doubts, and her [spoiler]. I believed her words and was proud of the Junon that we made together through the choices we made in the game. However, this game only has one choice. And it's sort of after the ending. It's all the decisions that we made along the way that make that ending what it is.

All in all, this is a vitally important game that barely anyone will play and that's a real shame.

Pastoral Perspective: I'm not sure there's a better game out there that explores guilt and trauma quite like this. It feels like I've come out of a therapy session after rolling credits. I've been broken and restored. There's even a very compelling Jesus trauma in the final act. This is another instance of video game developers offering better examples of pastoral care than the Church ever has.

Reviewed on Jan 19, 2024


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