This is a great platformer hidden within a dogshit collectathon. The level design wants to be more linear like Super Mario Galaxy, but with the aesthetics and open worlds of 64 and Sunshine. What that results in is a lot of fun moments of linear platforming with super dull and boring moons sprinkled around everywhere, often forcing you to do repetitive things over multiple worlds. Each world also loses its distinct features because they blend together so much: for example, the Sphinx was cool in Tostarena because it fit the desert theme and made it stand out. When the Sphinx appears in 5 other worlds though, it suddenly loses a lot of its charm. Not to mention the value of the moons just hits the floor, when every little thing gives you a moon it makes it so very few parts of the game feel memorable or like a real accomplishment. The side areas and linear platforming challenges are the best part of the game - unfortunately, 70% of your time playing will be in the barren and dull overworlds. Easily the worst 3D Mario.

Reviewed on Aug 17, 2021


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