Disco Elysium is a brilliant and fantastic game, a combination of adjectives that are by no means an exaggeration to describe what ZA/UM managed to build. It was handled so neatly, sweetly, and full of charm. It's amazing how an RPG game without a combat system, which takes you through the process of investigating a murder case that requires you to read and take conversation options can end up as amazing and addictive as this. Everything is wrapped in an aesthetic approach, from visual to audio, which also deserves a thumbs up. There is beauty, there is despair, there is strangeness, there is madness, and there are emotional jumps that will make you fall in love with Disco Elysium as time goes by.

What makes Disco Elysium a beautiful game is first, Kim Katsuragi. Initially, Kim looked like a useless partner and added to the player's burden. He is ready to take preventive measures anytime and anywhere. Towards the end, Kim will always provide backup for the player, when solving cases or even when trying to solve mysteries about himself. He's a nice guy, after all. Kim's character is really formed as a helpful figure, but doesn't want to interfere too much in every decision the player makes.

Second, connections. I love every connection that occurs in this game. It's as if Disco Elysium started with each NPC moving individually but connected to each other in the end. You move freely in Revachol, but you don't know the big shadow that haunts you from every NPC there. Even as simple as a child named Cuno to a representative of port workers, Evrart Claire. It's like, I don't want to deal with you but I have to because you have something I need.

From my experience playing Disco Elysium, the first and second days felt more like "Go with the flow". Since the third day, every dialogue and action in the game creates a feeling of emptiness. Yep, it feels empty and raises hopes that there will be a bright spot in this mystery. In reality this feeling of emptiness is getting worse over time. It went like this until the last day. Disco Elysium closes the game with a 'blow' that was never imagined before, as if to close the case with the big question, "Why?"

Reviewed on Mar 03, 2024


Comments