Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

16h 0m

Days in Journal

5 days

Last played

May 13, 2022

First played

May 9, 2022

Platforms Played

DISPLAY


100% completion
Rift Apart is a heart-pounding adventure with incredible setpieces and gorgeous visuals. The vast array of weapons and accessibility/difficulty options make it an incredibly customizable experience, although it does tend towards the easy side. The story is a bit too earnest to pull off the irreverent, juvenile humor that it attempts, but it is a serviceable Saturday-morning-cartoon conveyance for the plot to move forward. Where the game really falls apart is exploration.

On one hand the player is encouraged to explore every nook and cranny for upgrade materials and collectibles. However, as soon as you stray from your next waypoint you will almost certainly run full-speed into an invisible wall or clip right through terrain. I haven't played a game with clipping this bad since the N64 era, and it's an embarrassment that a flagship next gen title would ignore such an immersion-breaking problem. I actually got soft locked by clipping through the floor and getting stuck under the terrain, and this was on the main path! The hover boots feel great to zoom around until you get caught on a one-inch high piece of rock.

It's a good thing then that the core gameplay is some of the smoothest and most exciting combat that I've played in a long time. Rift Apart uses the new PS5 controller to really elevate the experience and make the hardware feel both natural and necessary. It's a lot more than just a tech demo, which makes it easier to forgive the cringy story and appalling map QA.