It comes down to this: I don’t want to keep playing. Threes! pleases move-to-move but doesn’t grip me. It’s slick, but I don’t care. A single game’s too long, and I’m never sure how I’m doing until it’s too late. Luck matters too much, or not enough, and after a few hours, I’m done.
Threes! feels incomplete. The idea of collapsing units into smaller spaces is interesting, but score-chasing doesn’t feel like the right focus. I wonder whether its many clones suggest not only that the core idea is compelling but that something’s also missing. Not that they know what.
Threes! feels incomplete. The idea of collapsing units into smaller spaces is interesting, but score-chasing doesn’t feel like the right focus. I wonder whether its many clones suggest not only that the core idea is compelling but that something’s also missing. Not that they know what.