My favorite videogame moment so far this year focuses on the face of a teenage girl – freckled, flushed, screen-lit. She’s playing a broken arcade machine with her eyes closed, listening to her best friend narrate a Street Fighter fantasy. It’s an act of trust, of shared imagination. And in this moment, Ellie is seen.
Left Behind repurposes its AAA mechanics – the shooting (of waterguns), the lobbing (of bricks at cars), the quick-time-event (her face) – not for domination or survival but connection. It left me longing for entire games of altered verbs. Of fumbling connections. Games of seeing and being seen.
Left Behind repurposes its AAA mechanics – the shooting (of waterguns), the lobbing (of bricks at cars), the quick-time-event (her face) – not for domination or survival but connection. It left me longing for entire games of altered verbs. Of fumbling connections. Games of seeing and being seen.