Ah, Undertale. I never really remembered how I heard about this game, maybe through some message board or defunct app, but it was probably my first "indie" game. Something under the radar, something meant to be discovered, and boy, did this game get discovered.

Thousands still, to this day, boot up the game again to give it another try, despite it almost being 5 hours and having the graphics of a DOS game. Not like that matters, but it's important to take note of how people will still flock to this game unlike the next latest greatest looter shooter Square Enix poops out.

Enough chatter though, the game itself. The game itself is an exploration of empathy, hope, willpower, confidence, bravery, really, the game explores every little facet of emotion despite some of the characters being the most two-dimensional beings ever, something Toby Fox knew that he was doing.

As you frolic throughout each world, you're treated to a blissful soundtrack and occasional random encounters. Undertale subverts the traditional RPG by not just encouraging players to kill, but players to try using actions (where most JRPGs put magic) to send the enemy away in a peaceful manner, either by appeasing them, or just wearing out their hatred until they're too tired to continue.

The game has multiple endings, despite the "true" ending being that of a true pacifist -- sparing all bosses and enemies you encounter. The first time, I really went into this game blind and got a neutral ending despite killing nearly everything in my sight (For the true bad ending, you have to grind kills in each area).

Playing through the other two paths, listening to more amazing music, understanding what motivates and drives these characters to do what they do, and engaging in tough and challenging battles? This game really has everything a turn-based game needs. I'm not usually a fan, but Undertale won me over way too easily. The game is great, and will be a legendary RPG along with all of Toby Fox's other work.

Reviewed on May 25, 2022


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