Tell me why is... interesting. I typically enjoy playing the genre of interactive storytelling walking simulators, and this pushes those buttons competently enough to be enjoyable.

This game has a trans man as one of the main characters, and I'm delighted to say that they did the bare minimum and consulted trans people while making this game - its also nice to see a trans man as a lead as they are typically underrepresented. His character is well done and his trans identity is well handled. However, this game deals with queer pain and it is somewhat frustrating to have a studio with no out trans people profiting from queer pain.

The story is engaging and the characters are well-developed. There's less awkward dialogue than in previous DONTNOD games. The puzzles are generally engaging, although a couple of the ones involving the book of goblins didn't make it clear that the clues were environmental rather than text-based.

There are two 'powers' in this game, one is very interesting and the other feels like something that would just make gameplay smoother. The latter is the 'voice', which allows the twins to communicate non-verbally. This means that conversations (which are the driving force of this game) can be continued even when characters are engaged doing other things, as well as allowing you to consult the twin you aren't controlling at that time during conversations.
The second, much more interesting power is the ability to recall and replay memories, although they may differ between the twins. The ability to decide between which memory is real is incredibly interesting as a gameplay and storytelling mechanic - how much can you trust different characters narratives? Is it worth it to believe a less realistic history to be truth to mitigate pain?

I ran into a couple of visual bugs (although they didn't impact gameplay and didn't bother me much at all), and occasionally wished there was the ability to move a little faster, but overall this is a fun game I'd recommend to anyone who's liked similar games in the past.

Reviewed on Mar 16, 2021


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