I was wondering where they'd take this after Ys VI. I appreciate that it's building on Ys VI's combat but with just that much extra care put into the design. The decision to remove consumables from the player inventory and eliminate "banking" healing items works surprisingly well; it makes the bosses into even more of pure action setpieces than they were in the first game. The level design and combat design are both a step up from an already great game, in particular the detail put into making hitboxes and vulnerability features feel fairer.

I'd played and abandoned Ys III a few times before this. I'm genuinely impressed how much they manage to nod at the original game in a recognizable way, right down to some of the level layouts, despite the switch to a top-down map perspective and some very different combat.

Reviewed on Sep 24, 2023


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