A lot of modern metroidvanias I've played, like Deedlit in Wonder Labyrinth, focus on combat over traversal and exploration. Pseudoregalia's movement skills are just so fun and interesting to use, and the whole game's designed around it; I love it. The different movement skills work together so well, letting play become more expressive the further the player gets. The level design is great and supports interesting, inventive ways to get around depending on what the player happens to have access to.

I picked up the wall kick first, which is maybe the riskiest and hardest to use of any of them, but I took to it right away and ended up getting to areas my friend didn't think were even possible to reach with just that one ability.

As much as I loved the rest of the game, I did find one particular platforming section in the late game pretty fiddly and uninteresting, and the final boss was merely okay rather than an interesting climax.

Reviewed on Jan 02, 2024


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