Nintendo are a bunch of wizards if I’m being fr.
BOTW is a special game. It took the gaming world by storm when it came out; it’s approach to open world design is now a standard that a lot of developers follow. It is an important game.
This game makes BOTW feel like a tech demo.
THIS is what this world, this engine is capable of.
All the new abilities in this game are so genius that it hurts. How did they make it work?? Without completely breaking the game? On a console that is as strong as my iPhone? In less that 16 gigabytes? This game is a technical marvel.
Enough about that, lemme talk about the game. Obviously, Link’s new abilities are amazing. Unlike BOTW where you would rather save your cool weapons and not want to fight tough enemies, this game introduces FUSE! Enemies grant you better rewards based on how tough they are! They fixed the durability issue without removing it. HOW?
Rewind and Ascend are so insanely overpowered but not in a “badly designed” way but in a “if you are creative enough this has infinite possibilities” way. It’s genuinely crazy.
Ultrahand… is Ultrahand. I’m not adding another 500 words just to talk about UH.
The new bosses and dungeons are also so much better. They are actually unique and not different skins of the same shit. Although, I wish this game was harder. None of the bosses gave me any trouble, even if they were awesome. Oh and they should remove building when inside the dungeons. The fire temple became way better when I couldn’t just fly around.
The new areas are… a bit disappointing. It is very ironic how I was very excited for the sky islands and (once I found them in game) the depths, but in the end the surface had the most new content lol.
I LOVED the quest regarding the band! The election in Hateno village was so fun. And there were other cool highlights on the surface too, but I’d rather not talk about them all.
If only the other two areas had this much love… they could’ve at least changed the location of some surface side quests to the other 2 areas…
There were 2 awesome side quest in the underground, but that’s it. Also, it all looks the same. They could’ve at least changed the colors of the rocks for different biomes lol… The armor sets, mines and coliseums were cool as well. But we could’ve had a whole new race of people down there, whole towns man.
The sky islands were 70% the same fucking shrine puzzle. The other 30% was sick though.
I should say, Shrines are way better in this game. Some of them are actually not for babies, and pose actual good challenges!
The combat is another major gripe I have with this game. Why the FUCK is it the exact same thing. Literally. Even the animations have not changed. It’s good combat, but they couldn’t have added at least another weapon class???? A Knife???? Scythe????? Whip???? ANYTHING??????
Also, the story is much better than BOTW. Actually, it WOULD have been better than BOTW if we were forced to see the memories in ORDER! Why can we see people DIE on accident?!?!?! I hate it! The final memory also should be locked until after a certain main story mission! I saw the secret memory 50 hours in and all the mystery was gone!!!!!

Now to the most important part. The ending of a game sells it for me. I played a solid 190 hours of this game, and I avoided spoilers. However, I had seen tweets of people saying “this ending changed me.” So when I finally decided to finish the game. And
Holy fucking shit.
Soundtrack was incredible. Fight was incredible. An absolute 2 hour spectacle. Just insane. One of the best endings I have seen in a game. Almost got a tear out of me. Worth it just for the ending.

In conclusion, I have a lot of opinions on this game, hence the long review. Nintendo is so silly cause some of these problems could’ve been so easily fixed. But whatever. Still an awesome achievement!

Reviewed on Jan 28, 2024


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