Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

12h 16m

Days in Journal

4 days

Last played

February 15, 2024

First played

February 12, 2024

Platforms Played

DISPLAY


As a stealth system, it's much less uncomfortable than the one in both Metal Gears released for the PS2, but that's pretty much where its novelty ends. Way too straightforward and rigid for its own good, it stays more or less static for the whole playthrough and never escalates, with just a few set pieces where the game asks you to do different stuff. Gimmicky set pieces. It is also heavily reliant on trial and error. You act the same way at the end as you did at the start. A really, really narrow and straight hallway with nothing else to do. There isn't much else to say honestly, as it lacks any ambition whatsoever.

The story is as basic and post-9/11 as you can get. Terrorist threats, bombs, espionage, conspiracies. Pretty standard stuff. Still, it kept me engaged to binge it in like four days, but had it been a film, it would perfectly be the kind of movie you could find zapping on TV after dinner. The kind of movie you watch out of boredom and forget about it in a week. Using the darkness to your advantage is a neat idea, you make a lot of use of the couple of functions the goggles have and the gameplay never stops, which emphasizes the immersion, a necessary thing for a game like this, and the devs don't waste the opportunity to make some fun situations, but those are the only interesting things the game has going for it. One of the most aggressively average games ever made.