This review contains spoilers

I enjoyed the game and thought that it had very unique gameplay. The mechanics were ones that I have never seen before. I had never seen the implementation of time in an open world game utilized this way in any other title. The only game I could even compare that mechanic to would be Stardew Valley. But they are clearly not even in the same ballpark. There is only so much you can do in a time frame so you must utilize every second to its fullest. I thought the story was a fun time with just the right amount of corny and even a few scenes that creeped me out. (looking at you Larry the butcher boss fight). I also enjoyed the fact that almost every item was able to be used as a weapon. It was dope that the weapons were not interchangeable and most of them were unique. However, I felt that the game's controls were janky at best. Aiming is super awkward and unnatural. I played it on Xbox so you would press the right trigger to aim and press X to fire. I have never played a game with that control scheme. Luckily this was something I was able to get used to with time. Unfortunately, some of the other issues were not able to be adjusted to. The game is bizarrely difficult and extremely unforgiving. You are unable to move when you are aiming and when you are shot you are stuck in an animation so you may potentially be locked in it until you die. Also, I initially started a game and made the unfortunate mistake of only using one save file. I eventually got to a point where I was far enough away from the main quest that I could not get there in time and was forced to start over from the beginning. There were many points throughout where I was extremely close to just giving up (mostly the unfair boss fights). However I stuck with it even after my multiple rage quits I am glad I finished. A classic title with cool ideas that just needed some fine tuning. (I still prefer Resident Evil to this Capcom title.)

Reviewed on Jan 07, 2024


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