This review contains spoilers

I enjoyed my time spent with this game. I was able to beat it in two fairly short sessions. Throughout my entire life I have never been a huge fan of puzzle games, as I typically get frustrated (way too easily) and give up. If I do play puzzles in games, I typically prefer them to have multiple solutions (ie. Breath of The Wild). I find it much more interesting for puzzles to let each player be creative and solve them their way. However, although each puzzle in Inside only has one choice, I never found them too convoluted or confusing. I would say around 80% of them were fairly enjoyable. They let me play around with water, gravity, mind control, and a horrible abomination which all kept me engaged. This game has not changed my mind on puzzles in games, but it created a tolerable experience that made me understand why people like them.
Now that I played both Limbo and Inside, I believe that Inside is a big step up comparatively. While the art style is unique in Limbo, I personally think that Inside has a more memorable and atmospheric design. The 2.5D perspective lets the platformer create unique angles which also utilizes both the foreground and background for puzzles, storytelling, and tension. Although I do not fully understand the story, it was still a wild ride with interesting ideas. I honestly wish there was more of an emphasis on the story and atmosphere over the gameplay. Overall, Inside is a game I believe worth checking out. Its outstanding art direction and ambiguous narrative are worth it along, and hey, you can finish it in the length of The Titanic. (the movie, not the tragedy) (maybe the tragedy if you speedrun it)

Reviewed on Jan 13, 2024


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