Puzzle games usually struggle to keep players engaged, it's not a genre for everyone to begin with, video games are usually played to turn your brain off
Patrick's parabox difficulty is catered towards more casual audiences from my experience with it. It doesn't ask you to break your head to understand it, more it wants you to see how many tricks it has up it's sleeves, One world you will be playing a rubrics cube and the other you will create a quadruple paradox.
The puzzles pull up new tricks on you and redefine your limits each world you pass, not mixing a lot of gimmicks between each world making itself fresh every new set of levels.
The presentation of the game is great too, as puzzle games tend to spare details in the sake of simplicity, yet it works kn favor of the smooth and sharp style the game has.
The game offers end game content with a big batch of challenges, but I wish there was a bit more, esp with the price tag being somewhat high for puzzle games

Reviewed on Feb 04, 2024


Comments