Incredibly complex, detailed and deep foray in tactical RPG, Reborn could be considered a 10 years old remake of Let Us Cling Together instead of the SNES original. In truth, all three versions play so radically different it's worth to check each iteration. Reborn adds consistency to the crafting, cleans its hands from the class levels but adds lots of variety with the blue cards in each battlefield. It may look silly at first, but the tactical edge they give is incomparable (and I personally prefer it compared to how it was), It adds depth and gives an incentive to clear up space and develop killzones in certain maps. Not only that, but skills were given a pruning and each character can equip 4 skills, 4 magic spells a piece and that's it, cutting away from the ridiculous builds you had to have in the PSP version. I don't miss putting Anatomy on each unit, thank you.

Still, the postgame (called CODA) is very unfriendly and requires a lot of time and effort. It is truly the game asking you if you really like playing Tactics Ogre: Reborn. The card system is a bit frustrating at times and some bosses really gave me an headache, but it never felt unfair. If you lose a battle it's because there was a tactical mistake here and there. I'll admit though that the game requires the player to actively strategize and spend hours customizing your killing team, which means min maxing. It never feels good to hit a great note in the story just for the next 30 minutes to be spent browsing the shop and buying everything you need (I like doing it but I wouldn't ever recommend it).

I think Reborn has become the definitive way to experience Denam's story and branching paths. The music, the gameplay, the experience has been fine tuned and I'm the happiest about it, I especially enjoyed the voice acting and the rearranged soundtrack. Crossing my fingers for a remake of Final Fantasy Tactics as good as this one, because Tactics Ogre truly was reborn.

Reviewed on Jan 10, 2024


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