amazing journey and really, you can feel how much effort was put into this game. the spritework is absolutely beautiful, the areas are nicely worked out and all have their own feel to them. love the several color schemes too! momodora 5 aims to be like its prequel, just a lot more ambitious. we get sigils this time instead of passive items like in 4, some companions and our health and magic can be upgraded separately. loved these ideas and they worked very, very well. we have 3, i believe, abillities we learn throughout the game. i do howevet have to say that an air dash like in 4 would have given this game more speed to it and i really hoped for it to be in this game while playing to the very last minute but sadly, this one was scraped.
the boss fights are put into scene amazingly. seeing all of the old monsters from the very first game redesigned like this was also a really cool thing for my fan heart. we get to see some familiar faces, some mentions of familar faces - a lot of callbacks as you probably would expect from this last game in the series.
whats sad too though is that they completely removed the op items you get when finishing a boss damageless. thats a shame because with the moveset we get in this recent entry, this could have been neat to do.
other than my very few things i missed in this, i cant help but love this very much. if youre a fan you will love it. if not you still will. :P
solid short game with really amazing graphics and enviroments that really leave you in awe. (im talking fairy springs here, god that place is absolutely stunning)
play momodora pls
give rdein some money

Reviewed on Jan 28, 2024


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