A tedious Greatest Hits collection of Batman villains and shallow mythology encased in an impressive tech showcase. Without inherent context there is no poignancy so as a result the plot progression is hollow, mostly existing to pander to focus-tested players and comic book fans. For all of its issues at least Asylum was efficient gameplay wise (combat here remains stiff) and had a focused narrative. For not having a lengthy campaign it still took me weeks to power through this due to the bland mission design and how inconsequential the plot felt. The open world here may be refreshingly succinct compared to what we get nowadays but it's nonetheless crammed with the endless noise of radio chatter, objective markers, and menial clutter to get distracted with. It's an overbearing mother of a game that never learns to shut up and allow the player to soak in the visually rich atmosphere without having to scream it in our face and hold our hand in every which way. As much as I despise the term "style over substance" I feel as though I can can truthfully apply it here. It's a massively ambitious AAA title for its time but most of that ambition derives from surface level attributes that feel as thin as the ice that Batman treads on. Something that ultimately skirts on sheer mediocrity.

Reviewed on Sep 19, 2020


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