I like to think of Mortal Sin as an arcade dungeon crawler beat em' up. Fast-paced, first-person melee combat with so much depth that I don't think any other first-person game can compete. You explore a wide variety of handcrafted areas, neatly sewn together into procedurally generated levels teeming with traps and enemies that want you dead.

When it's time to upgrade your character with enough perks and buffs to become grossly overpowered, the rush of one-hitting a horde of 25+ enemies, dismembering them all in a matter of seconds, while your combo meter stays at 3.0x is better than sex. Combat flows so well due to how many actions you can do in quick succession. Bashes, kicks and regular attacks can be chained together to raise your combo meter. Parries give you an upper hand, giving you a speed boost. Combo Shuffle is an interesting mode that I suck at.

Mortal Sin is so fast-paced you need to make split-second decisions that will make or break your run. Curses help you scale loot to higher numbers to have an easier time with each run, but each curse comes with a downside. Some change how you play the game completely.

The "scare" mechanic makes you mindful of your position when they start popping up during exploration or combat, keeping you always on your toes

There is nothing wrong with the game's graphics. The harsh shadows and vibrant colors of the art style remind me of a grimdark comic book.

The music is dynamic and rotates from exploration to combat seamlessly. Overall, the atmosphere in Mortal Sin is top notch for a game made by one person.

Reviewed on Jan 01, 2024


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