This game is firing on all cylinders. The gun play feels phenomenal, the story is more intricate than you'd expect with interesting characters and motivations, the style is through the roof, and to top it all off it has some of the most genuinely unique gameplay I have experienced.

The level design in particular is downright astonishing. When I first started the game only having the 4 maps seemed like a bold decision, but I can see why they went with it. Arkane managed to masterfully weave in so many different sub-zones and secret areas without any of them feeling forced or generic. I was worried that each map would have the 'dank underground' sub-zone but they managed to avoid that pitfall. Each sub-zone is unique in its own way and these levels will honestly be talked about from a development standpoint for years to come.

The stealth, however, is very lacking. There is absolutely no reason to go quiet on any map. Ammo is bountiful and the enemies pose 0 threat outside of an invasion. This is especially disappointing considering that this is the same studio behind Dishonored. Kinda wish there were higher difficulty settings, but I totally understand why there aren't.

Still, it cannot be understated how excellent this game is in all other regards. What and amazingly unique game, I love it.

Reviewed on Sep 20, 2021


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