Novel, interesting… goes on roughly twice the length it should. When I started playing I was rather quickly impressed by how the sled dog gameplay made movement feel: the deliberate finickiness of the anchor whenever you wanted to stop and start, how important it is to lean your character in a particular direction to prevent the sled from tipping over. I also love how expansive the areas you go through are, and not only how easy it is to get lost, but how easy it is to find your way again, the poles all over the arctic wilderness installing a sense of familiarity and direction and allowing you to make it to your destination from anywhere. I liked the way the story was presented: how quickly you cue into its non-linear nature, how you start to piece things together, how the mystery builds up to what feels like a major reveal… and then the game keeps going for 30 more minutes. You’re put into new section after new section, each one feeling like ‘okay, the game has to end here, right?’ and then it keeps on going. And it never really feels like you actually get anything out of these segments, no extra context, nothing you haven’t already learned. Maybe if there was more added to the plot, or maybe if the reveals felt staggered throughout the game rather than the last one being about halfway through, it could’ve ran its runtime better, but as is it feels like it peaks early and then it’s just going through the motions from that point on. Willing to give this game a bit of the benefit of the doubt given that I played it right after another game put me in a rather foul mood, but I think even if that hadn’t happened I would’ve had the same takeaway: neat idea, executed well, but also this does not have the runtime to fill an hour. 6/10.

Reviewed on Dec 28, 2023


1 Comment


4 months ago

Agreed pretty wholeheartedly. I think I ultimately admire That Which Gave Chase more than I like it. Still, I'm looking forward to seeing the stuff inspired by it