From a game I remember fondly to… a game I don’t remember at all. The next stretch of games here are almost back-to-back-to-back in terms of how often I returned to them, how representative they were of my memories frequenting Nitrome.com, and then there’s also Magneboy, which… I probably played, but certainly not enough to leave any sort of impression, especially compared to what’s around it. Not to say it doesn’t compare to them, though! This is more of a straight puzzle game compared to anything else (so far) in Nitrome’s oeuvre, but it’s neat to see just how well their tendencies translate from one genre to another. Your goal for each level is to use your power of magnetism to get from the start square to the end square, but the number of things you interact with to fulfil that end varies level by level. From tiles that you pull towards you, from tiles that you pull towards them, to tiles that create bridges across the level, to portals that you can enter and/or send blocks through, there’s a real ebb and flow to the way the game handles all its disparate mechanics. I especially like how the first level to introduce a mechanic will usually take it easy on you… then immediately throw something much harder, giving you the basics of the mechanic before asking you how that mechanic fits in with everything else in the game. It’s decently cerebral, manages to avoid the typical puzzle game trap of becoming too complicated for its own good, and that feeling when you finally realize what you’re meant to do and complete the last couple of steps in quick succession is unparalleled. It’s probably the first 50-level Nitrome game where that length… almost feels justified. I’m… a bit unsure whether this game really needed enemies/a health bar — they were often just kind of an annoyance at best and felt rather superfluous to the systems already there — but aside from that this is a solid way to spend an hour. I can’t quite remember how many more puzzle games Nitrome did after this — I don’t think they really started popping up until the year after this — but for a first-ish foray this isn’t half bad. Can’t wait to see more.

Reviewed on May 08, 2024


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