At the start the game felt like part of a growing trend of fans turned devs making tribute games to the likes of Chrono Trigger and other RPGs from the 90s. This didn’t excite me, but the game got me interested as I saw a bit more of it. It does some cool things to make its level design a little more interesting by mixing up puzzle solving and traversal between fights. This isn’t enough on its own, though. I think an RPG really needs a strong story to keep it going, and Sea of Stars does not appear to have that. I think I made it at least 2/3 of the way before I put it down. So far it had been mostly lightweight, then I got to a long series of flashbacks. Normally I’d love that kind of thing but here I wasn’t finding enough substance.

Reviewed on Oct 04, 2023


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