For perspective, I'd consider Rain World to be the best game I've played and close to perfection. Downpour is great but the problem is that it makes a lot of changes and I am so enamoured with the base game that most of these changes feel wrong.

Where Rain World is grounded, subtle and naturally unfair, Downpour is wacky, blatant and unnecessarily frustrating. The new slugcats have ridiculous abilities that change the player from a natural part of the world to a one-of-a-kind superhero. This is countered by the environments and creatures being tougher to deal with along with. Creatures that were seen only in the 'hard-mode' hunter class are now commonplace in every new campaign along with the previously neutral scavengers being more aggressive and powerful. New creatures are mostly stronger 'remixes' of existing creatures. The game is harder now but I don't think it's more fun or interesting. The weaknesses of the new slugcats perfectly encapsulate this feeling, with each one having restrictions on their abilities in a way that was presumably intended to aid balance or immersion but for me it just made it more frustrating. See Artificer's explosion cooldown or Saint dying of cold or Gourmand exhaustion for examples.

I was surprised and somewhat disappointed to see most of the new content being focused on adjusting existing content rather than being entirely new, a lot of the regions are places that already exist but at a different point in the timeline. The totally new regions are primarily areas that the base game already teased as being part of the world but weren't explorable. As for any new depth in the ecosystem, well I wouldn't say there was any. The changes all seem focused more on gameplay and lore rather than creating a believable world.

Downpour goes out of its way to answer any questions the player might have had while playing Rain World, but I think there's a lot of value in having these questions remain unanswered. Most of the new campaigns don't give you this option, instead giving the player some kind of primary goal; performing a task that has major implications on the story. In the base game you could entirely miss the story and still have a rich experience.

This DLC is a relatively fun experience with a huge amount of quality content. It’s extremely impressive, especially considering it started as a purely fan-made expansion. Ultimately though, I feel there is an evident lack of cohesion between the intentions of this DLC and the base game, while this is high quality ‘fan content’, it has somewhat tarnished the perfect score card of Rain World and I can’t help but have a bitter taste in my mouth when talking about it.

Reviewed on Apr 24, 2024


2 Comments


This comment was deleted

your review's on the money. i think i'm a lil harsher because though i wasn't opposed to the narrative's expansion, the new story elements aren't executed as well as they could've been. iterator dialogue, which forms a bulk of the story additions feels very OOC in places, and imo most importantly the spiritual elements of the story in each campaign are either absent or completely missed the mark for me. it's kind of to the point that it doesn't really feel like Videocult had that much involvement in the writing or story (supposedly the DLC's major elements and structure were finished before it became officially published). as you said it kinda leaves a bitter taste in my mouth because while i never expected it to be as good as the base game or even "like" it, i feel like it doesn't live up to its full potential that it sets out to be, as impressive of a project it is. i wish i could've loved it as much as others did.

7 days ago

@earthandspace
I agree, I definitely got a big sense of fan-service with the Downpour lore especially. I didn't go into much detail here since I wrote this up a year ago or something and never got round to finishing with anywhere near as much detail as I would have liked, there is so much to talk about with this game + dlc. Hopefully I can express my thoughts more fully one day.