This seems like a chill game and it looks cool, but I bounced hard off of the UX. I didn't play it long enough to feel good about giving it a rating, but wanted to record my thoughts.

I really like the way Astroneer looks. The flat shading fits this type of game really well and I like the industrial design of the ships and astronaut equipment. The resources are hard to differentiate, however, mainly differing by color, which makes them hard to identify at a glance.

Control and navigation are weird and feel pretty bad. The uneven, voxel terrain is awkward to walk on and it is easy to get stuck on terrain or fall in holes you cannot jump out of. I think this fits the cartoon style, but isn't fun to engage with.

The main thrust of this game is gathering resources and building, but the mechanics of this are pretty tedious to engage with. It is going for a fully in-world crafting experience, but dragging all of the resources and objects around is pretty awkward and unnecessarily hard. I think this game would work better in 2d, where there is less ambiguity about what you are interacting with.
The basic act of managing 15-20 units of resource is fiddly and annoying. I really didn't like this in the first five minutes of the game, which made me quit pretty quickly.

I am sure once you get used to the interface the game gets better, and it seems like there is a solid base here with some interesting building and planet exploration going on.
This one just isn't for me!

Reviewed on Mar 11, 2022


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