this is a musou in the sense that a paper airplane can fly.

while you do follow characters from behind, and engage in hack and slack gameplay that involves combinations of a light and heavy attack, with a special move that charges with time - structurally, this game is almost entirely linear. the only fail state, barring one specific mission (in which you defend NPCs for about 4 minutes), is death. a single split path exists for one character - maybe they wanted to add more?

in a better built musou, since the combat isn't the part that involves your brain, what you are doing is making decisions of priority - x is being attacked but so is x, if i don't get to x first will he live? while not exactly 4x strategy, it uses some part of your brain. this does not. kill goblins.... or humans... or undead... things... and then move on to the next pile ad naseum.

there are 7 playable characters, each of which are distinct, and one of which has what i can only describe as the musou equivalent of a shmup gun (mash the fuck out it, it autoaims) as her light attack, which is kind of neat if simple. stages are reused for most characters with slightly different scenarios. the final boss is absolute horseshit without cheesing him, and the game just kind of ends afterward.

this game's selling point, the giant amount of enemies onscreen with minimal stutter, holds up. i found myself impressed with the sheer volume of enemies for the time. generally the framerate remains rock solid, but some of the bit special AOE moves that affect the physical engine absolutely obliterate it. really, any time more than like 3 things are moving tied to the physics engine at once, the game shits itself. the troll's in particular once reduced the game to literally 1 fps.

is this game worth playing? honestly, not really. if you are the world's biggest kingdom under fire fan... maybe. but hey, the music is good.

Reviewed on Jan 28, 2024


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