Behold! Our very own Gothic Kusoge!

Nope, not pushing through with this. I finished Simon and Alucard's stories, that was it for me. There's NOTHING to see here.

All the cool stuff about this game, you can just check out on Google or YouTube.
Love the art, LOVE the music. Everything else is a trainwreck of the highest caliber.

Models look rough up close, eyes are just a flat texture so they don't animate during cutscenes(though that's not a big deal anyway since there's ZERO animation when characters talk to each other during Story Mode except for blinking. I'm not kidding.), the menu effects are following in the footsteps of Ehrgeiz, etc, etc.

I love how you can tell the dev team was like "Oh shit, we need a grappler character. Fighting games have grapplers, right? What do we do?" so they just added a random ass Golem enemy to the roster. Sorry Soma, maybe you should have lifted more weights instead of collecting souls.

It truly is a shame because there's a ton of potential for a Castlevania fighting game, but it was thoroughly squandered here. If only Konami wasn't morphing into a gargantuan mass of bullshit around that time, perhaps they could've eventually collabed with Arc System Works in the future for a truly fun fighting game spinoff. Sadly, that isn't the world we live in.

The Obata designs fuck tremendously and the soundtrack is peak, so check those out.

Reviewed on Oct 25, 2023


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