Too. Long.

It's a GREAT game. There are SO many classes, we finally have a message log(but no combat log yet sadly), great music(although that's a given), and dungeon design is even better than EO5's. I was afraid that the dungeons brought in from past games would be too same-y but they're all remixed and it's a blast to explore them with the new twists. I really like the multi-layered gimmick in the Shrines, too.

... That said, 13 labyrinths, not counting the 14th one in the post game. Thirteen.
And sure, this game doesn't have sea or sky exploration, and the first few labyrinths have 3 floors instead of 5, but that's still a lot, and there's mini-labyrinths/caves peppered all over. Later labyrinths start having 4 floors, and all Shrines after the tutorial Shrine have 5 floors. And good god, the Shrines.

The multi-layered floor approach is interesting, but they really didn't have to make 3 of these; 4 if you count the 13th labyrinth, which wasn't different enough for me imo.

Maybe it's just marathon burnout; I did play 6 long dungeon crawlers all the way to 100% before this, but I still feel like Nexus took it a bit too far. The Shrines especially didn't help.

I'll probably pick it back up little by little on breaks at work or something, but I really wish I could've finished it before giving the Etrian series another break. Oh well.

Reviewed on Aug 07, 2023


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