The other reviews that say "eh i guess there could've been a BIT more single-player content" are being very generous. There's no single-player content. No side games that are more fleshed-out versions of microgames, no collection of souvenirs/toys, no mission mode, no replaying individual microgames in the album to unlock anything (the section where you play the individual games is just to practice them once on each difficulty; no endless play with target scores), no leaderboards, no unlockable cosmetics. Play through the story mode once (which will take maybe two hours), play each stage one or two more times to see the 7 microgames on each stage that you didn't get the first time, play the three elevator stages, and then all that's left to do is get high scores.

The original Warioware was a passion project developed in secret, and most every game since then still kept that spirit, with all of them having a bunch of extra stuff thrown in that was clearly the developers having fun with every little idea they had for the new hardware. This feels like they were told they had to make a new Warioware -- and one that plays more like the best-selling one on the Wii instead of going in another new experimental direction -- and get it out for the last holiday season before the Switch 2 comes out. I guess ironically it feels like the first one that was actually made by Wario.

The multiplayer is probably good; i haven't had a chance to try it yet. And maybe it's unfair that i'm rating it before trying the multiplayer, but Warioware was never a series that only cared about multiplayer; there was always plenty to do in single player to keep you coming back. I think even Mega Party Games had more single-player content than this (and it also had more multiplayer content btw).

The games are good, and that one afternoon i spent going through the story mode was very fun, but i can't recommend this at full price if you're not getting it as a multiplayer party game.

Reviewed on Nov 06, 2023


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