Major studios can never beat indie developers in terms of creativity ang genre-blending. This game is one of the many proofs.

-Game divides into two parts, so it has two types of gameplay. One is a train management simulator; you will have to tend to your passengers, check the battery, and make sure the engine doesn't heat up. This part is quiet easy, for most of it. In my playthrough nothing happened to the train but some passengers did die... The other part is scavenging. After each train management part of the game; you reach an station which is mostly likely destroyed by the virus. You will have to look for supplies and most importantly a code to unlock the fuel supplies. This part can be a bit hard because of the small amount of ammos and how much enemies can damage you. Unfortunately the game is too long and drags too much, and the gameplay (neither of the parts) can't hold up.

-The story should be obvious by now; you are the locomotive driver of one the last trains left in the world. You are the last chance of humanity since you will have to deliver vital components of a "device" that can save the world. There is also the personal side of the story. The protagonist is looking and trying to contact his family, and the last chapter of the game is solely about finding them. The ending and the atmosphere of the game drowns you into the world of it.

-From the visual aspect the game is good but nothing more. Some of the environments which is shown in the background while on the train, are beautiful; but majority of the game you see very simple but effective art design.

-The music is also simple compared to major titles; but it can get the job done. Although I would have preferred more usage of music in the game since there is no dialogue.

As I said, the idea of mixing an apocalyptic shooter and train management was something I never though I would see. But it was executed very well and it can give you a good couple of hours of entertainment.

Reviewed on Jul 03, 2024


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