Kinda loved the hell out of this. Just a nice breezy 2-hour sci-fi visual novel with great writing and surprisingly strong world-building considering the whole game takes place on a train.

Text can be a bit of a pain on the Steam Deck, especially if your eyesight sucks, so player beware.

2023

Blanc? More like Janc.

I really wanted to like this but despite the inherent cuteness and nice music, the gameplay makes it a chore at even just 3 hours in length.

Platforming and movement just doesn't feel good, especially if you're playing solo as you'll probably end up constantly confused about which side of the controller is piloting which character.

The game isn't hard but some parts could've used better signposting. It doesn't help that I had to reload several sections due to glitches - either an event not triggering or my character straight-up disappearing off the map. In one case I reloaded and the game skipped a puzzle lmao.

Checkpointing is also really poor - I reloaded a level and had to play through a whole 10 minutes again.

Hated the part with the ducks - it went on way too long. Enjoyed this way more in the early going when it was just a simple traversal game. Also the fake-out peril moments did nothing for me.

Throw in not-great controls and an awkward camera and this just feels hugely undercooked. Shame.

This is surprisingly considerably easier than the first game - while the original actually had me stumped a few times this one was basically an absolute breeze. As a result it's perhaps less satisfying to figure out the puzzles but the art direction and music are excellent and the gameplay loop is still a lot of fun.

Wish it had an expansion like its predecessor because this is only around half the length of the first game. Would be up for a third though.

Really enjoyed this. In terms of inputs it's incredibly simple but the perspective-based, Escher-inspired puzzle aspect is really well executed, combined with some absolutely beautiful art.

Difficulty-wise it's not too taxing aside from one or two tricky levels, ensuring this makes for a nice relaxing sit.

This was just lovely. An affecting story with well-wrought characters, a gorgeous art style, wonderful score, and clever central gameplay mechanic.

While the material will obviously appeal to the trans community more than anyone else, I think as long as you're an open and empathetic person there's a lot here to enjoy.

Also really dug the Irishness and the glossary of terms for international players. I'm in for whatever this team is making next.

A modest expansion of the original game that's still only about 40 minutes long but far more visually interesting and narratively coherent, and it even has a little more gameplay-wise too.

Hard to remember a game that so effectively puts you in the headspace of somebody suffering from mental illness. Would love the developer to make something longer though.

A tough "game" to review honestly. This is a 15-minute experience that's intriguingly weird but probably too brief to make that much of a dent. The unsettling mental health as horror vibe works well, and the writing is good, but it's over before it can really do anything to truly grab you. Will play the sequel soon.

[DID NOT COMPLETE - played 1 hour approx]

I knew this wouldn't really be for me but I gave it a try as it's on Game Pass. First and foremost the art direction and world-building are really impressive but the edgier-than-edgy writing and generic gameplay turned me off pretty quickly. Easy to see why it's selling well but I really didn't want to spend 15-20 hours playing this.

I had a lot of fun with this. It's a nice evolution from Five Dates with dates in physical locations and a total of 10 romantic prospects. The production values are slick, the acting is solid across the board and the dialogue has a fun, cheeky vibe even when it's a bit corny at times.

I think having more fluid dating options would be a nice improvement for a future game, where the guy and girl could date all 10 of the suitors, but I'm glad they added one gay option per character, and this is a solid sequel all the same.

I will say that this is by far one of the best-looking FMV games I've ever played, right up there with Late Shift. The cinematography looks incredibly cinematic, the acting is solid, and it largely feels like a "real movie."

The problem is that the script isn't terribly interesting; this is a generic crime procedural with a hilariously obvious big reveal.

Also the choices aren't all that compelling; I played through it twice just to see most of the alternate scenes, but didn't really care about what was going on either way.

For some reason you can't pause or skip scenes on the Steam Deck, so I couldn't be bothered to play it anymore to see more footage. Bummer.

Charm can take you a long way, especially if you've got very little money to work with.

This thing was clearly thrown together at minimal cost but thanks to the fun performances and knowing script - which pokes fun at FMV games themselves - it's actually a good laugh.

And at 25 minutes in length it doesn't even begin to outstay its welcome. Kind of a shame the guys who made it never put out a sequel.

This is one of those "nice try" games. It looks really nice for a low-budget indie and has some great atmosphere but it's held back by tedious mechanics and jank.

A sci-fi walking simulator on the Moon? Great! Except most of the game has you walking at a snail's pace - or, when the game allows you, jogging - while performing a repetitive slew of dull tasks.

The worst offenders are by far the irritating time-based missions which, while not difficult, will make you start them all over again if you fail. And I really hated the stealth part with the drones mid-way.

All in all I admire the effort even if I found this incredibly flawed, and even at only 4 hours long it felt quite padded.

I'm usually pretty low on the Wales Interactive games, as much as I love the FMV genre, so it's a pleasant surprise that the rom-com of the bunch was actually pretty good!

Sure, it's very straight-forward from a design perspective and isn't doing anything interesting from a technical standpoint, but it's clear that a lot of effort went into the charming writing and especially the performances of the cast.

Unlike the other Wales game this actually makes it super achievable to easily see all the possible endings, which is nice.

Overall it felt like they put more effort into the writing and making this a charming experience, whereas most of the action/thriller games Wales has produced have felt quite low-effort and trashy.

Just a damn fun time. It looks great in both the gameplay and animated cutscenes, the voice acting and music rules, and the combat is fluid and fun as hell.

A few minor issues hold this back from being any higher than an 8 - the repetitive industrial environments got kinda boring after a while, the platforming is annoyingly finnicky in parts, and I wish there were more delineated rhythm-based set-pieces.

But still, a pleasant surprise to kick the year in gaming off.

I found this very hit and miss. The art style is brilliant and the writing often very good, but the gameplay is so woefully tedious. From the overabundance of forced walking (even the "sprint" button isn't much faster) to a laborious mid-game puzzle involving a volatile liquid, it just felt like it was padding itself out despite only being around 2.5 hours long.