Dishonored is one of my so-called comfort games, which I know since its release.

When I was younger I absolutely loved this game and there was no cons in it. Anyone who was talking shit about this game automatically became a douchebag in my eyes, but this years are far away now, and I've become way more experienced in games and mature in general.

So, what can I say now?

Well, I do still love this game, but after playing it this time, I discovered how much I don't like the chaos system...

I mean, it works fine and it's actually an interesting mechanic, but why should I forbid myself to use the features the game provides me in order to get the good ending? Shouldn't an immersive sim let me use everything what I want to achieve my goals and doesn't punish me for my «bad» deeds using the bad ending? Don't you find it kind of a frustrating thing?

The next thing I'd like to complain about is the actual low variety of your methods in achieving the goal. Part two resolved this problem, but it stays actual in the first game. Dishonored becomes fully examined after a couple of walktroughs, and its replayability keeps strong more because of the amazing atmosphere, worldbuilding, lore, curious, but simple plot, and achievements than gameplay. It's just not as replayable as the other immersive sims, and now I feel disappointed 'cause of this...

However, as I said, I still love this game. My current experience with Dishonored is somewhat comparable to that moment, when your blind feelings for your lover are gone, and all of the problems of that lover of yours pops up suddenly, but even so they don't prevent you from loving them (lover, I mean)...

...Yeah, it could've been way less poetic... But it is what it is.

Reviewed on May 13, 2024


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