Gris should be a home run for me, its a game with incredible animation and a beautiful artstyle thats trying to tell an emotionally driven narrative through interaction and visual story telling but in the end i came away thinking of it in very average terms as it was never able to elicit any type of emotion out of me, maybe this was due to the lack of creative visual story telling and the fact that the game will never let you truly take in an emotional part because the music is telling you how to feel instead of being used to enhance an emotion instead it is the emotion. In terms of telling a story through the gameplay, I guess you could argue that the powers are to represent growth and a step forward in gris' journey to overcome grief but outside of that I can't really think of how the game tried to say something through its gameplay, maybe this is due to the game trying to be a fun expirence instead of trying to make you feel how the character feels. As mentioned, the game is still trying to be fun and enjoyable to play but I think this is to the games detrement since I don't really feel much for the character because nothing in terms of interaction is telling me how she feels, I think if the was trying to be less fun and focused of trying to portray an emotion more then maybe I would have thought more highly of the game or maybe if the game was more fun then I think I would have came away more positive even if I think its to the games detriment since the game is also just average in terms of design, never evolving or playing with its concept in interesting way both narrativly and from a gameplay perspective.

Reviewed on Dec 09, 2023


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