the more tacticool animations we make you sit through before pressing forward, the more epicerestous the series of hallways becomes, right?

regroup with corporal stryker. walk through these hallways to find tech li (actual character name). shoot one monster. bring tech li back to corporal stryker (not an actual character name). shoot two monsters. sit through this bad version of a halo 2 setpiece. shoot one monster. watch two other guys shoot a monster. regroup with corporal stryker - he needs to debrief you on the monster you just watched two other guys shoot. walk through this hallway. your sensitivity is halved now because this is a badly ported 360 game and we wanted it to feel like halo 2. i barely made it through the third(!) vehicle sequence before dropping it. almost makes one appreciate doom 2016...

the q4max mod is maybe the best mp in the series - thin hitboxes+hitscan, q2 rampjumps, vq3 strafejumping but with a "crouchslide" mechanic to maintain/build momentum around corners - but good luck playing it outside european pickup lobbies. anyone you do play with in NA will just force bouncymap (2nd worst quake map of all time) or longest yard (actual worst quake map of all time), or one of the homophobically titled remixes of the two. oh, well. at least quake champions has crouchsliding, too.

Reviewed on Jun 10, 2024


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